Crafting a Storyline for Quest-Based Learning

Session Description

Quest-based learning (QBL) is a choice-driven instructional approach that integrates quests and missions in a gamified learning environment (Snelson, 2022). In this session, we explore the storyline element of QBL through the real-world example of an online graduate-level university course that was designed to both teach and model the approach. Gamification was integrated through XP (experience point) grading, badges, missions, and quests. A course storyline, based on the classic hero’s journey story structure, was written to provide context and continuity across the missions and quest activities. The storyline serves to connect quest elements in a fun and playful manner. Participants in this session will gain insights from an online educator's experience designing a storyline for a quest-based learning course and practical strategies for mapping course objectives to the hero’s journey structure.

Presenter(s)

Chareen Snelson
Boise State University
Boise, ID, USA

Dr. Chareen Snelson is an Associate Professor in the Educational Technology program at Boise State University. She has worked in online education for nearly 20 years. She has designed and taught a wide variety of graduate-level educational technology courses including media design, leadership, qualitative research methods, and quest-based learning design.

tcc2023

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